High-Speed Doubles with Muscle Milk/MDK/KTM's Martin Davalos
Intro and Photos by Brendan Lutes
On today's motocross tracks, there are a lot of obstacles that have the potential of catching you off guard. It's those obstacles that can ruin your race, or curtail your riding for an indefinite amount of time. One of these tricky terrain features is the high-speed double. With technical braking bumps often leading up the face of these jumps, judging the distance correctly can be difficult. If you hit the face too fast, you're going to over-jump it, but too slow, and well…you know what happens then. While out at Cahuilla Creek MX Park recently, Muscle Milk/MDK/KTM's Martin Davalos showed us the right way of hitting high-speed doubles with ease. Like anything, though, you need to slowly work up to big jumps, but once you do, you're lap times will undoubtedly improve. Take it away, Martin!
1 CORRECT POSITION: What I usually do on a high-speed double is make sure that my body is in a good position when I'm taking off the face of the jump. You need to make sure that you do this, because there are so many braking bumps on the face and you don't want to get kicked by one of them as you're leaving the face of the jump. You should be in the attack position towards the back of the bike a little bit, which will help you be ready for anything that might kick you.
2 POINTY TOES: I make sure that my toes are pointed into the bike and I'm gripping with my legs. This will help you have better control over what the bike does. You also need to be aggressive and soak up the jump so you don't fly too far off it and over jump it.
3 NO BRAKES: You really shouldn't drag your brake leading up to the jump. What you want to do is slow down a little bit by backing off on the throttle and not use your brakes too much. If you're braking, you can get kicked much easier at the end of a section of braking bumps.
4 FLIGHT AND LANDING: After you take off, just hope for the best! You want to make sure, though, that you land on your rear wheel so the power gets back to the ground as soon as possible. It does depend on the jump, however, because you might not want to land on your rear wheel if it's a steeper landing than the one shown here.